Roll for Wonder
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For parents

Is it safe?

The short answer, then the details: what the stories can contain at each age, what the AI does and doesn't decide, who your child can talk to, and where what they type goes.

The short answer

  • No blood and no cruelty in any adventure, at any age.
  • How rough a story may get depends on the youngest player. For ages 6 to 8, danger can be felt but nobody gets hurt.
  • No chat with other people. Your child only talks to the storyteller and the characters in the story.
  • No ads, and nothing to buy inside an adventure.
  • People write every adventure. The AI tells the story inside those limits; it doesn't invent the plot or decide what succeeds.
  • A parent sets up the evening and completes every purchase.

What the stories can contain

Every adventure has a ceiling for how rough it may get, and the age of the youngest player lowers that ceiling further. If an adventure was written for older players, a younger table gets the gentler version of it. Nobody has to remember to switch anything.

Youngest playerThe most that can happen
6–8Danger is real and you can feel it, but nobody is hurt. Trouble is solved by talking, a clever idea, or leaving.
9–12Pushing, chases, scrapes and bruises that are gone by the next scene.
13+Someone can be really hurt, off the page, and it matters for the rest of the evening.

Under every level the same floor holds: no blood, no cruelty, nothing done to a person for the enjoyment of it, and nothing the story lingers on. Opponents are stopped, outwitted, made peace with or chased off.

The youngest player's age also sets how tense the evening feels and how easy the puzzles have to be at the very least, so a six-year-old never gets a mystery tuned for an adult.

What the AI does, and what it doesn't

Roll for Wonder uses AI to tell the story, the way a game master at a table would. Here is how the work is split.

People write

  • Every adventure: its places, characters, clues, problems and endings
  • What each character knows and what they will share
  • What every success and every miss changes
  • The hints, from a gentle nudge to the answer

The game's rules decide

  • Whether an attempt can work at all
  • How hard it is, and what makes it easier
  • The roll of the die, which happens on our server
  • What actually changes in the story afterwards

The AI storyteller

  • Reads what your child chose or typed
  • Puts the outcome into words, at your child's age
  • Voices the characters inside what the author wrote

The storyteller is checked after it writes, too: replies that slip out of the story, speak for someone who isn't in the room, or drift into the wrong language are caught and written again. It isn't perfect, and when we find something it got wrong we fix the rule, not just the sentence.

The illustrations are made with an AI image tool from descriptions of each scene, in one of two styles the family chooses, Illustrated or Cinematic. Nothing in a picture is drawn from a photo of anyone, and what your child types is never turned into a picture of them.

A screen from the game: a character's portrait above what she says, with the room's picture behind.
A character speaks in the words the author gave her.
A screen from the game: the d20 rolled, the total added up against the number needed.
The die is rolled on our server, and the sum is shown in full.

No chat with other people

There are no other players, no friends lists, no messages and no public profiles. Everything your child reads comes from the adventure. A family plays together on one device, so the people at the table are the people in your room.

What happens to what your child types

Children can choose a suggested action or type their own idea. What they type is sent to our AI provider so the storyteller can write the reply, and it's saved with the adventure so you can continue another evening and keep the book at the end.

  • We ask for a name or nickname for your table, and an age range. Nothing else about your child. A nickname works just as well.
  • Our AI provider is Anthropic. Under its commercial terms, what we send isn't used to train its models.
  • We don't sell or share it, and there's no advertising to use it for.
  • An adventure nobody has opened for 12 months is deleted, with everything typed in it. You can have one deleted sooner by writing to [email protected].

The full details are in our privacy policy.

What stays with you

  • You choose the adventure, the age range, the challenge and the look of the pictures, before your child starts.
  • You complete every purchase. Nothing can be bought from inside an adventure.
  • You keep the book. When an adventure ends you can save it as a PDF: the story, your child's own choices and the pictures.
  • You can tell us when something's wrong. Every adventure has a “something doesn't look right” button that saves the moment for us to look at, and you can always write to [email protected].

See it for yourself.

Play a moment of an adventure with your child. It takes two minutes and needs no sign-up.